Kurt Anderson

Recent Stories

Studio 360 - Episode 841B - Mira, Miles, Sticky Fingers - Segment 2

American Icons: Kind of Blue Even if you've never bought a jazz album in your life, you've heard Miles Davis' masterpiece, Kind of Blue -- at a party, in a movie, or in a restaurant. As part of Studio 360's award-winning series on American Icons, Ave Carrillo tries to figure out what it is that makes Kind of Blue so extraordinary.

Studio 360 - Episode 841B - Mira, Miles, Sticky Fingers - Segment 3

Design for the Real World: Sticky Fingers Stefan Sagmeister is an award-winning graphic designer who grew up in Austria and has designed album covers for the Rolling Stones and Talking Heads. When we asked him about his favorite album cover of all time, Sagmeister picked a notorious design by Andy Warhol: The Rolling Stones' Sticky Fingers. Produced by Derek John.

Studio 360 - Episode 841 - Videogames, Porochista Khakpour - Segment 5

Porochista Khakpour The novelist was three years old in 1980, when her family fled post-revolutionary Iran. She is 29 now, and her memories are woven into her lyrical, witty debut novel, Sons and Other Flammable Objects. Kurt talks with her about the book's loosely autobiographical portrait of a family like hers, adjusting to life in 1980s California and then post-9/11 America.

Studio 360 - Episode 841 - Videogames, Porochista Khakpour - Segment 1

Videogames 101 If you haven't played a video game since Ms. Pac-Man, you probably have some catching up to do. Kurt has this quick guided tour of the state of the art. Special Guest: Clive Thompson Clive Thompson was ten years old when Pong was unleashed in "rec rooms" across America, and he has been a passionate gamer ever since. Thompson writes about technology and culture, and contributes regularly to Wired and New York Magazine.

Studio 360 - Episode 841 - Videogames, Porochista Khakpour - Segment 2

Iraq and the XBOX In the mid-90s, the U.S. military discovered that Marines were customizing the videogame Doom to practice warfare, which prompted the Marine Corps to develop its own version of the game as an actual training tool. Now they've added another level of realism for a videogame that helps soldiers navigate the complexity of real urban warfare -- it's called Full Spectrum Warrior.

Studio 360 - Episode 841 - Videogames, Porochista Khakpour - Segment 3

Super Mario Clouds Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic 80s Nintendo game Super Mario Brothers. The artist Cory Arcangel tells Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a paintbrush.

Studio 360 - Episode 841 - Videogames, Porochista Khakpour - Segment 4

Your Brain on Videogames American kids spend an average of seven hours a week gaming. But what about the grown-ups inside the industry, who play eight to ten hours -? and then leave the office and go home to play some more? Jonathan Mitchell asked game producer Marc Nesbitt about living almost full-time in the simulated world.

Studio 360 - Episode 840 - Sputnik, Fantasy TV, Sharon Jones - Segment 2

Get Your Kicks on Sputnik There was instant global awe for the Soviet satellite, just under 2 feet in diameter, which circled the earth every 96 minutes. It was the beginning of the space age, but it wasn't just a technological marvel: it had a lasting impact on American culture, language, and design. Richard Paul looks into why Sputnik has never really left our orbit.

Studio 360 - Episode 840 - Sputnik, Fantasy TV, Sharon Jones - Segment 3

In Orbit Over Levittown On the evening of October 4th 1957, when David Hoffman was 13 years old, his family and all their neighbors walked outside to peer up at the night sky. Now a filmmaker, he has made a documentary called Sputnik Mania that reflects on his passion for space. Produced by Pejk Malinovski and Derek John.

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