Design Within Reach

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Studio 360 – Episode 841B – Mira, Miles, Sticky Fingers – Segment 2

American Icons: Kind of Blue
Even if you’ve never bought a jazz album in your life, you’ve heard Miles Davis’ masterpiece, Kind of Blue — at a party, in a movie, or in a restaurant. As part of Studio 360’s award-winning series on American Icons, Ave Carrillo tries to figure out what it is that makes Kind of Blue so extraordinary.

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Studio 360 – Episode 841 – Videogames, Porochista Khakpour – Segment 5

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Studio 360 – Episode 842 – Yo-Yo Ma, Boston, The 99 – Segment 2

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Studio 360 – Episode 842 – Yo-Yo Ma, Boston, The 99 – Segment 1

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Studio 360 – Episode 845 – The Great Gatsby – Segment 6

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Aha Moment: Peanuts in Panama

Victoria de Puy and her daughter Geraldine read “Peanuts” in Panama City, and the comic strip taught them about the United States ?- but were there really so many leaves to rake?

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Studio 360 – Episode 844 – Charlie Brown & Berlin – Segment 1

You’re a Complicated Man, Charlie Brown
At its peak, over 350 million people around the world read “Peanuts” every day. Its creator, Charles Schulz, led a much darker life than anyone realized, and he put his troubles into the funny pages. Kurt talks with biographer David Michaelis about how America’s most beloved comic strip made “depressed” a household word.

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Guest of Cindy Sherman

From Studio 360: Filmmaker Paul H-O tells Kurt Andersen about his life in the shadow of art star photographer Cindy Sherman.

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Studio 360 – Episode 841 – Videogames, Porochista Khakpour – Segment 4

Your Brain on Videogames
American kids spend an average of seven hours a week gaming. But what about the grown-ups inside the industry, who play eight to ten hours -? and then leave the office and go home to play some more? Jonathan Mitchell asked game producer Marc Nesbitt about living almost full-time in the simulated world.

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Studio 360 – Episode 841 – Videogames, Porochista Khakpour – Segment 3

Super Mario Clouds
Imagine walking through an art gallery and finding a single wall of digital clouds lifted from the classic 80s Nintendo game Super Mario Brothers. The artist Cory Arcangel tells Rebecca Cascade why reprogramming video game software comes as naturally to him as wielding a paintbrush.